unreal.RecastFilter_UseDefaultArea
¶
- class unreal.RecastFilter_UseDefaultArea(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
NavigationQueryFilter
Regular navigation area, applied to entire navigation data by default
C++ Source:
Module: NavigationSystem
File: RecastFilter_UseDefaultArea.h
Editor Properties: (see get_editor_property/set_editor_property)
areas
(Array[NavigationFilterArea]): [Read-Write] Areas: list of overrides for navigation areasexclude_flags
(NavigationFilterFlags): [Read-Write] Exclude Flags: forbidden flags of navigation nodesinclude_flags
(NavigationFilterFlags): [Read-Write] Include Flags: required flags of navigation nodes