unreal.RigUnit_BinaryVectorOp

class unreal.RigUnit_BinaryVectorOp(argument0: Vector = Ellipsis, argument1: Vector = Ellipsis, result: Vector = Ellipsis)

Bases: RigUnit

Two args and a result of Vector type

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Vector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • argument0 (Vector): [Read-Write] Argument 0

  • argument1 (Vector): [Read-Write] Argument 1

  • result (Vector): [Read-Write] Result

property argument0: Vector

[Read-Write] Argument 0

Type:

(Vector)

property argument1: Vector

[Read-Write] Argument 1

Type:

(Vector)

property result: Vector

[Read-Only] Result

Type:

(Vector)