unreal.RigUnit_ChainHarmonics_Reach

class unreal.RigUnit_ChainHarmonics_Reach(enabled: bool = False, reach_target: Vector = Ellipsis, reach_axis: Vector = Ellipsis, reach_minimum: float = 0.0, reach_maximum: float = 0.0, reach_ease: ControlRigAnimEasingType = Ellipsis)

Bases: StructBase

Rig Unit Chain Harmonics Reach

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ChainHarmonics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled

  • reach_axis (Vector): [Read-Only] Reach Axis

  • reach_ease (ControlRigAnimEasingType): [Read-Write] Reach Ease

  • reach_maximum (float): [Read-Write] Reach Maximum

  • reach_minimum (float): [Read-Write] Reach Minimum

  • reach_target (Vector): [Read-Write] Reach Target

property enabled: bool

[Read-Write] Enabled

Type:

(bool)

property reach_axis: Vector

[Read-Only] Reach Axis

Type:

(Vector)

property reach_ease: ControlRigAnimEasingType

[Read-Write] Reach Ease

Type:

(ControlRigAnimEasingType)

property reach_maximum: float

[Read-Write] Reach Maximum

Type:

(float)

property reach_minimum: float

[Read-Write] Reach Minimum

Type:

(float)

property reach_target: Vector

[Read-Write] Reach Target

Type:

(Vector)