unreal.RigUnit_ChainHarmonics_Wave

class unreal.RigUnit_ChainHarmonics_Wave(enabled: bool = False, wave_frequency: Vector = Ellipsis, wave_amplitude: Vector = Ellipsis, wave_offset: Vector = Ellipsis, wave_noise: Vector = Ellipsis, wave_minimum: float = 0.0, wave_maximum: float = 0.0, wave_ease: ControlRigAnimEasingType = Ellipsis)

Bases: StructBase

Rig Unit Chain Harmonics Wave

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ChainHarmonics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enabled

  • wave_amplitude (Vector): [Read-Write] Wave Amplitude

  • wave_ease (ControlRigAnimEasingType): [Read-Write] Wave Ease

  • wave_frequency (Vector): [Read-Write] Wave Frequency

  • wave_maximum (float): [Read-Write] Wave Maximum

  • wave_minimum (float): [Read-Write] Wave Minimum

  • wave_noise (Vector): [Read-Write] Wave Noise

  • wave_offset (Vector): [Read-Write] Wave Offset

property enabled: bool

[Read-Write] Enabled

Type:

(bool)

property wave_amplitude: Vector

[Read-Write] Wave Amplitude

Type:

(Vector)

property wave_ease: ControlRigAnimEasingType

[Read-Write] Wave Ease

Type:

(ControlRigAnimEasingType)

property wave_frequency: Vector

[Read-Write] Wave Frequency

Type:

(Vector)

property wave_maximum: float

[Read-Write] Wave Maximum

Type:

(float)

property wave_minimum: float

[Read-Write] Wave Minimum

Type:

(float)

property wave_noise: Vector

[Read-Write] Wave Noise

Type:

(Vector)

property wave_offset: Vector

[Read-Write] Wave Offset

Type:

(Vector)