unreal.RigUnit_CollectionChainArray

class unreal.RigUnit_CollectionChainArray(first_item: RigElementKey = Ellipsis, last_item: RigElementKey = Ellipsis, reverse: bool = False, items: Array[RigElementKey] = [])

Bases: RigUnit_CollectionBase

Creates an item array based on a first and last item within a chain. Chains can refer to bone chains or chains within a control hierarchy.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Collection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • first_item (RigElementKey): [Read-Write] First Item

  • items (Array[RigElementKey]): [Read-Write] Items

  • last_item (RigElementKey): [Read-Write] Last Item

  • reverse (bool): [Read-Write] Reverse

property first_item: RigElementKey

[Read-Write] First Item

Type:

(RigElementKey)

property items: Array[RigElementKey]

[Read-Only] Items

Type:

(Array[RigElementKey])

property last_item: RigElementKey

[Read-Write] Last Item

Type:

(RigElementKey)

property reverse: bool

[Read-Write] Reverse

Type:

(bool)