unreal.RigUnit_DataInterfaceEndExecution_Float

class unreal.RigUnit_DataInterfaceEndExecution_Float(execute_context: DataInterfaceExecuteContext = [], result: float = 0.0)

Bases: RigUnit_DataInterfaceEndExecution

Event for writing back a calculated float

C++ Source:

  • Plugin: DataInterfaceGraph

  • Module: DataInterfaceGraph

  • File: RigUnit_DataInterfaceEndExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (DataInterfaceExecuteContext): [Read-Write] Execute Context: The execution result

  • result (float): [Read-Write] Result

property result: float

[Read-Write] Result

Type:

(float)