unreal.RigUnit_EndsWith
¶
- class unreal.RigUnit_EndsWith(name: Name = 'None', ending: Name = 'None', result: bool = False)¶
Bases:
RigUnit_NameBase
Tests whether this string ends with given string
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Name.h
Editor Properties: (see get_editor_property/set_editor_property)
ending
(Name): [Read-Write] Endingname
(Name): [Read-Write] Nameresult
(bool): [Read-Write] Result