unreal.RigUnit_EndsWith

class unreal.RigUnit_EndsWith(name: Name = 'None', ending: Name = 'None', result: bool = False)

Bases: RigUnit_NameBase

Tests whether this string ends with given string

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Name.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ending (Name): [Read-Write] Ending

  • name (Name): [Read-Write] Name

  • result (bool): [Read-Write] Result

property ending: Name

[Read-Write] Ending

Type:

(Name)

property name: Name

[Read-Write] Name

Type:

(Name)

property result: bool

[Read-Only] Result

Type:

(bool)