unreal.RigUnit_FitSplineCurveToChainItemArray

class unreal.RigUnit_FitSplineCurveToChainItemArray(execute_context: ControlRigExecuteContext = [], items: Array[RigElementKey] = [], spline: ControlRigSpline = [])

Bases: RigUnit_HighlevelBaseMutable

Fits a given spline curve to a chain.

C++ Source:

  • Plugin: ControlRigSpline

  • Module: ControlRigSpline

  • File: ControlRigSplineUnits.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together

  • items (Array[RigElementKey]): [Read-Write] Items: The items to align to

  • spline (ControlRigSpline): [Read-Write] Spline: The curve to align

property items: Array[RigElementKey]

[Read-Write] Items: The items to align to

Type:

(Array[RigElementKey])

property spline: ControlRigSpline

[Read-Write] Spline: The curve to align

Type:

(ControlRigSpline)