unreal.RigUnit_ForLoopCount

class unreal.RigUnit_ForLoopCount(execute_context: ControlRigExecuteContext = [], count: int = 0, index: int = 0, ratio: float = 0.0, completed: ControlRigExecuteContext = [])

Bases: RigUnitMutable

Given a count, execute iteratively until the count is up

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ForLoop.h

Editor Properties: (see get_editor_property/set_editor_property)

  • completed (ControlRigExecuteContext): [Read-Write] Completed

  • count (int32): [Read-Write] Count

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together

  • index (int32): [Read-Write] Index

  • ratio (float): [Read-Write] Ratio

property completed: ControlRigExecuteContext

[Read-Only] Completed

Type:

(ControlRigExecuteContext)

property count: int

[Read-Write] Count

Type:

(int32)

property index: int

[Read-Only] Index

Type:

(int32)

property ratio: float

[Read-Only] Ratio

Type:

(float)