unreal.RigUnit_GetControlFloat
¶
- class unreal.RigUnit_GetControlFloat(control: Name = 'None', float_value: float = 0.0, minimum: float = 0.0, maximum: float = 0.0)¶
Bases:
RigUnit
GetControlFloat is used to retrieve a single Float from a hierarchy.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
control
(Name): [Read-Write] Control: The name of the Control to retrieve the Float for.float_value
(float): [Read-Write] Float Value: The current value of the control.maximum
(float): [Read-Write] Maximum: The maximum value of the control.minimum
(float): [Read-Write] Minimum: The minimum value of the control.
- property control: Name¶
[Read-Write] Control: The name of the Control to retrieve the Float for.
- Type:
(Name)