unreal.RigUnit_GetWorldTime

class unreal.RigUnit_GetWorldTime(year: float = 0.0, month: float = 0.0, day: float = 0.0, week_day: float = 0.0, hours: float = 0.0, minutes: float = 0.0, seconds: float = 0.0, overall_seconds: float = 0.0)

Bases: RigUnit_AnimBase

Returns the current time (year, month, day, hour, minute)

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_GetWorldTime.h

Editor Properties: (see get_editor_property/set_editor_property)

  • day (float): [Read-Write] Day

  • hours (float): [Read-Write] Hours

  • minutes (float): [Read-Write] Minutes

  • month (float): [Read-Write] Month

  • overall_seconds (float): [Read-Write] Overall Seconds

  • seconds (float): [Read-Write] Seconds

  • week_day (float): [Read-Write] Week Day

  • year (float): [Read-Write] Year

property day: float

[Read-Only] Day

Type:

(float)

property hours: float

[Read-Only] Hours

Type:

(float)

property minutes: float

[Read-Only] Minutes

Type:

(float)

property month: float

[Read-Only] Month

Type:

(float)

property overall_seconds: float

[Read-Only] Overall Seconds

Type:

(float)

property seconds: float

[Read-Only] Seconds

Type:

(float)

property week_day: float

[Read-Only] Week Day

Type:

(float)

property year: float

[Read-Only] Year

Type:

(float)