unreal.RigUnit_HierarchyGetParentWeightsArray

class unreal.RigUnit_HierarchyGetParentWeightsArray(child: RigElementKey = Ellipsis, weights: Array[RigElementWeight] = [], parents: Array[RigElementKey] = [])

Bases: RigUnit_DynamicHierarchyBase

Returns the item’s parents’ weights

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child (RigElementKey): [Read-Write] Child: * The child to retrieve the weights for

  • parents (Array[RigElementKey]): [Read-Write] Parents: * The key for each parent

  • weights (Array[RigElementWeight]): [Read-Write] Weights: * The weight of each parent

property child: RigElementKey

[Read-Write] Child: * The child to retrieve the weights for

Type:

(RigElementKey)

property parents: Array[RigElementKey]

[Read-Only] Parents: * The key for each parent

Type:

(Array[RigElementKey])

property weights: Array[RigElementWeight]

[Read-Only] Weights: * The weight of each parent

Type:

(Array[RigElementWeight])