unreal.RigUnit_MathFloatLerp

class unreal.RigUnit_MathFloatLerp(a: float = 0.0, b: float = 0.0, t: float = 0.0, result: float = 0.0)

Bases: RigUnit_MathFloatBase

Linearly interpolates between A and B using the ratio T

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathFloat.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (float): [Read-Write] A

  • b (float): [Read-Write] B

  • result (float): [Read-Write] Result

  • t (float): [Read-Write] T

property a: float

[Read-Write] A

Type:

(float)

property b: float

[Read-Write] B

Type:

(float)

property result: float

[Read-Only] Result

Type:

(float)

property t: float

[Read-Write] T

Type:

(float)