unreal.RigUnit_MathIntersectPlane

class unreal.RigUnit_MathIntersectPlane(start: Vector = Ellipsis, direction: Vector = Ellipsis, plane_point: Vector = Ellipsis, plane_normal: Vector = Ellipsis, result: Vector = Ellipsis, distance: float = 0.0)

Bases: RigUnit_MathVectorBase

Intersects a plane with a vector given a start and direction

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathVector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • direction (Vector): [Read-Write] Direction

  • distance (float): [Read-Write] Distance

  • plane_normal (Vector): [Read-Write] Plane Normal

  • plane_point (Vector): [Read-Write] Plane Point

  • result (Vector): [Read-Write] Result

  • start (Vector): [Read-Write] Start

property direction: Vector

[Read-Write] Direction

Type:

(Vector)

property distance: float

[Read-Only] Distance

Type:

(float)

property plane_normal: Vector

[Read-Write] Plane Normal

Type:

(Vector)

property plane_point: Vector

[Read-Write] Plane Point

Type:

(Vector)

property result: Vector

[Read-Only] Result

Type:

(Vector)

property start: Vector

[Read-Write] Start

Type:

(Vector)