unreal.RigUnit_MathMatrixFromVectors

class unreal.RigUnit_MathMatrixFromVectors(origin: Vector = Ellipsis, x: Vector = Ellipsis, y: Vector = Ellipsis, z: Vector = Ellipsis, result: Matrix = Ellipsis)

Bases: RigUnit_MathMatrixBase

Makes a matrix from its vectors

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathMatrix.h

Editor Properties: (see get_editor_property/set_editor_property)

  • origin (Vector): [Read-Write] Origin

  • result (Matrix): [Read-Write] Result

  • x (Vector): [Read-Write] X

  • y (Vector): [Read-Write] Y

  • z (Vector): [Read-Write] Z

property origin: Vector

[Read-Write] Origin

Type:

(Vector)

property result: Matrix

[Read-Only] Result

Type:

(Matrix)

property x: Vector

[Read-Write] X

Type:

(Vector)

property y: Vector

[Read-Write] Y

Type:

(Vector)

property z: Vector

[Read-Write] Z

Type:

(Vector)