unreal.RigUnit_MathQuaternionScaleV2

class unreal.RigUnit_MathQuaternionScaleV2(value: Quat = Ellipsis, factor: float = 0.0, result: Quat = Ellipsis)

Bases: RigUnit_MathQuaternionBase

Scales a quaternion’s angle

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • factor (float): [Read-Write] Factor

  • result (Quat): [Read-Write] Result

  • value (Quat): [Read-Write] Value

property factor: float

[Read-Write] Factor

Type:

(float)

property result: Quat

[Read-Only] Result

Type:

(Quat)

property value: Quat

[Read-Write] Value

Type:

(Quat)