unreal.RigUnit_MathQuaternionSlerp

class unreal.RigUnit_MathQuaternionSlerp(a: Quat = Ellipsis, b: Quat = Ellipsis, t: float = 0.0, result: Quat = Ellipsis)

Bases: RigUnit_MathQuaternionBase

Linearly interpolates between A and B using the ratio T

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (Quat): [Read-Write] A

  • b (Quat): [Read-Write] B

  • result (Quat): [Read-Write] Result

  • t (float): [Read-Write] T

property a: Quat

[Read-Write] A

Type:

(Quat)

property b: Quat

[Read-Write] B

Type:

(Quat)

property result: Quat

[Read-Only] Result

Type:

(Quat)

property t: float

[Read-Write] T

Type:

(float)