unreal.RigUnit_MathQuaternionSlerp
¶
- class unreal.RigUnit_MathQuaternionSlerp(a: Quat = Ellipsis, b: Quat = Ellipsis, t: float = 0.0, result: Quat = Ellipsis)¶
Bases:
RigUnit_MathQuaternionBase
Linearly interpolates between A and B using the ratio T
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(Quat): [Read-Write] Ab
(Quat): [Read-Write] Bresult
(Quat): [Read-Write] Resultt
(float): [Read-Write] T