unreal.RigUnit_NameReplace

class unreal.RigUnit_NameReplace(name: Name = 'None', old: Name = 'None', new: Name = 'None', result: Name = 'None')

Bases: RigUnit_NameBase

Replace all occurrences of a substring in this string

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Name.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name (Name): [Read-Write] Name

  • new (Name): [Read-Write] New

  • old (Name): [Read-Write] Old

  • result (Name): [Read-Write] Result

property name: Name

[Read-Write] Name

Type:

(Name)

property new: Name

[Read-Write] New

Type:

(Name)

property old: Name

[Read-Write] Old

Type:

(Name)

property result: Name

[Read-Only] Result

Type:

(Name)