unreal.SafeZoneSlot

class unreal.SafeZoneSlot(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: PanelSlot

Safe Zone Slot

C++ Source:

  • Module: UMG

  • File: SafeZoneSlot.h

Editor Properties: (see get_editor_property/set_editor_property)

  • h_align (HorizontalAlignment): [Read-Write] HAlign

  • is_title_safe (bool): [Read-Write] Is Title Safe

  • padding (Margin): [Read-Write] Padding

  • safe_area_scale (Margin): [Read-Write] Safe Area Scale

  • v_align (VerticalAlignment): [Read-Write] VAlign

property h_align: HorizontalAlignment

[Read-Only] HAlign

Type:

(HorizontalAlignment)

property is_title_safe: bool

[Read-Only] Is Title Safe

Type:

(bool)

property padding: Margin

[Read-Only] Padding

Type:

(Margin)

property safe_area_scale: Margin

[Read-Only] Safe Area Scale

Type:

(Margin)

property v_align: VerticalAlignment

[Read-Only] VAlign

Type:

(VerticalAlignment)