unreal.SequencerChannelProxy
¶
- class unreal.SequencerChannelProxy(channel_name: Name = 'None', section: MovieSceneSection = Ellipsis)¶
Bases:
StructBase
Sequencer Channel Proxy
C++ Source:
Plugin: LevelSequenceEditor
Module: LevelSequenceEditor
File: LevelSequenceEditorBlueprintLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
channel_name
(Name): [Read-Write] Channel Namesection
(MovieSceneSection): [Read-Write] Section
- property section: MovieSceneSection¶
[Read-Write] Section
- Type: