unreal.SequencerExportTask

class unreal.SequencerExportTask(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AssetExportTask

Contains data for a group of assets to import

C++ Source:

  • Module: Sequencer

  • File: SequencerExportTask.h

Editor Properties: (see get_editor_property/set_editor_property)

  • automated (bool): [Read-Write] Automated: Unattended export

  • errors (Array[str]): [Read-Write] Errors: Array of error messages encountered during exporter

  • exporter (Exporter): [Read-Write] Exporter: Optional exporter, otherwise it will be determined automatically

  • filename (str): [Read-Write] Filename: File to export as

  • ignore_object_list (Array[Object]): [Read-Write] Ignore Object List: Array of objects to ignore exporting

  • object (Object): [Read-Write] Object: Asset to export

  • options (Object): [Read-Write] Options: Exporter specific options

  • prompt (bool): [Read-Write] Prompt: Allow dialog prompts

  • replace_identical (bool): [Read-Write] Replace Identical: Replace identical files

  • selected (bool): [Read-Write] Selected: Export selected only

  • sequencer_context (Object): [Read-Write] Sequencer Context: A UWorld for LevelSequences, UUserWidget for WidgetAnimations, or AActor for Actor Sequences, etc…

  • use_file_archive (bool): [Read-Write] Use File Archive: Save to a file archive

  • write_empty_files (bool): [Read-Write] Write Empty Files: Write even if file empty

property sequencer_context: Object

[Read-Write] Sequencer Context: A UWorld for LevelSequences, UUserWidget for WidgetAnimations, or AActor for Actor Sequences, etc…

Type:

(Object)