unreal.SlateBrushAsset

class unreal.SlateBrushAsset(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

An asset describing how a texture can exist in slate’s DPI-aware environment and how this texture responds to resizing. e.g. Scale9-stretching? Tiling?

C++ Source:

  • Module: Engine

  • File: SlateBrushAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • brush (SlateBrush): [Read-Write] Brush: The slate brush resource describing the texture’s behavior.