unreal.SlateBrushOutlineSettings

class unreal.SlateBrushOutlineSettings(corner_radii: Vector4 = Ellipsis, color: SlateColor = Ellipsis, width: float = 0.0, rounding_type: SlateBrushRoundingType = Ellipsis, use_brush_transparency: bool = False)

Bases: StructBase

Possible options for rounded box brush image

C++ Source:

  • Module: SlateCore

  • File: SlateBrush.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color (SlateColor): [Read-Write] Color: Tinting applied to the border outline.

  • corner_radii (Vector4): [Read-Write] Corner Radii: Radius in Slate Units applied to the outline at each corner. X = Top Left, Y = Top Right, Z = Bottom Right, W = Bottom Left

  • rounding_type (SlateBrushRoundingType): [Read-Write] Rounding Type: The Rounding Type *

  • use_brush_transparency (bool): [Read-Write] Use Brush Transparency: True if we should use the owning brush’s transparency as our own *

  • width (float): [Read-Write] Width: Line width in Slate Units applied to the border outline.

property color: SlateColor

[Read-Write] Color: Tinting applied to the border outline.

Type:

(SlateColor)

property corner_radii: Vector4

[Read-Write] Corner Radii: Radius in Slate Units applied to the outline at each corner. X = Top Left, Y = Top Right, Z = Bottom Right, W = Bottom Left

Type:

(Vector4)

property rounding_type: SlateBrushRoundingType

[Read-Write] Rounding Type: The Rounding Type *

Type:

(SlateBrushRoundingType)

property use_brush_transparency: bool

[Read-Write] Use Brush Transparency: True if we should use the owning brush’s transparency as our own *

Type:

(bool)

property width: float

[Read-Write] Width: Line width in Slate Units applied to the border outline.

Type:

(float)