unreal.SoundClass

class unreal.SoundClass(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Sound Class

C++ Source:

  • Module: Engine

  • File: SoundClass.h

Editor Properties: (see get_editor_property/set_editor_property)

  • child_classes (Array[SoundClass]): [Read-Write] Child Classes

  • parent_class (SoundClass): [Read-Write] Parent Class

  • passive_sound_mix_modifiers (Array[PassiveSoundMixModifier]): [Read-Write] Passive Sound Mix Modifiers: SoundMix Modifiers to activate automatically when a sound of this class is playing.

  • properties (SoundClassProperties): [Read-Write] Properties: Configurable properties like volume and priority.

property child_classes: Array[SoundClass]

[Read-Only] Child Classes

Type:

(Array[SoundClass])

property parent_class: SoundClass

[Read-Only] Parent Class

Type:

(SoundClass)

property passive_sound_mix_modifiers: Array[PassiveSoundMixModifier]

[Read-Only] Passive Sound Mix Modifiers: SoundMix Modifiers to activate automatically when a sound of this class is playing.

Type:

(Array[PassiveSoundMixModifier])

property properties: SoundClassProperties

[Read-Only] Properties: Configurable properties like volume and priority.

Type:

(SoundClassProperties)