unreal.SoundClass
¶
- class unreal.SoundClass(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Sound Class
C++ Source:
Module: Engine
File: SoundClass.h
Editor Properties: (see get_editor_property/set_editor_property)
child_classes
(Array[SoundClass]): [Read-Write] Child Classesparent_class
(SoundClass): [Read-Write] Parent Classpassive_sound_mix_modifiers
(Array[PassiveSoundMixModifier]): [Read-Write] Passive Sound Mix Modifiers: SoundMix Modifiers to activate automatically when a sound of this class is playing.properties
(SoundClassProperties): [Read-Write] Properties: Configurable properties like volume and priority.
- property child_classes: Array[SoundClass]¶
[Read-Only] Child Classes
- Type:
(Array[SoundClass])
- property parent_class: SoundClass¶
[Read-Only] Parent Class
- Type:
- property passive_sound_mix_modifiers: Array[PassiveSoundMixModifier]¶
[Read-Only] Passive Sound Mix Modifiers: SoundMix Modifiers to activate automatically when a sound of this class is playing.
- Type:
- property properties: SoundClassProperties¶
[Read-Only] Properties: Configurable properties like volume and priority.
- Type: