unreal.SoundControlBusMix

class unreal.SoundControlBusMix(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Sound Control Bus Mix

C++ Source:

  • Plugin: AudioModulation

  • Module: AudioModulation

  • File: SoundControlBusMix.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mix_stages (Array[SoundControlBusMixStage]): [Read-Write] Mix Stages: Array of stages controlled by mix.

  • profile_index (uint32): [Read-Write] Profile Index

property mix_stages: Array[SoundControlBusMixStage]

[Read-Only] Mix Stages: Array of stages controlled by mix.

Type:

(Array[SoundControlBusMixStage])