unreal.SoundModulationParameterBipolar

class unreal.SoundModulationParameterBipolar(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: SoundModulationParameter

Modulation Parameter that scales normalized, unitless value to bipolar range. Mixes multiplicatively.

C++ Source:

  • Plugin: AudioModulation

  • Module: AudioModulation

  • File: SoundModulationParameter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • settings (SoundModulationParameterSettings): [Read-Write] Settings

  • unit_range (float): [Read-Write] Unit Range: Unit range of modulator. Range is only enforced at modulation destination.

property unit_range: float

[Read-Only] Unit Range: Unit range of modulator. Range is only enforced at modulation destination.

Type:

(float)