unreal.SoundSubmixBase

class unreal.SoundSubmixBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Sound Submix Base

C++ Source:

  • Module: Engine

  • File: SoundSubmix.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_disable (bool): [Read-Write] Auto Disable: Auto-manage enabling and disabling the submix as a CPU optimization. It will be disabled if the submix and all child submixes are silent. It will re-enable if a sound is sent to the submix or a child submix is audible.

  • auto_disable_time (float): [Read-Write] Auto Disable Time: The minimum amount of time to wait before automatically disabling a submix if it is silent. Will immediately re-enable if source audio is sent to it.

  • child_submixes (Array[SoundSubmixBase]): [Read-Only] Child Submixes: Child submixes to this sound mix

property auto_disable: bool

[Read-Only] Auto Disable: Auto-manage enabling and disabling the submix as a CPU optimization. It will be disabled if the submix and all child submixes are silent. It will re-enable if a sound is sent to the submix or a child submix is audible.

Type:

(bool)

property auto_disable_time: float

[Read-Write] Auto Disable Time: The minimum amount of time to wait before automatically disabling a submix if it is silent. Will immediately re-enable if source audio is sent to it.

Type:

(float)

property child_submixes: Array[SoundSubmixBase]

[Read-Only] Child Submixes: Child submixes to this sound mix

Type:

(Array[SoundSubmixBase])