unreal.SoundWaveSpectralData

class unreal.SoundWaveSpectralData(frequency_hz: float = 0.0, magnitude: float = 0.0, normalized_magnitude: float = 0.0)

Bases: StructBase

Sound Wave Spectral Data

C++ Source:

  • Module: Engine

  • File: SoundWave.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frequency_hz (float): [Read-Write] Frequency Hz: The frequency (in Hz) of the spectrum value

  • magnitude (float): [Read-Write] Magnitude: The magnitude of the spectrum at this frequency

  • normalized_magnitude (float): [Read-Write] Normalized Magnitude: The normalized magnitude of the spectrum at this frequency

property frequency_hz: float

[Read-Write] Frequency Hz: The frequency (in Hz) of the spectrum value

Type:

(float)

property magnitude: float

[Read-Write] Magnitude: The magnitude of the spectrum at this frequency

Type:

(float)

property normalized_magnitude: float

[Read-Write] Normalized Magnitude: The normalized magnitude of the spectrum at this frequency

Type:

(float)