unreal.SphericalLensDistortionModelHandler
¶
- class unreal.SphericalLensDistortionModelHandler(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
LensDistortionModelHandlerBase
Lens distortion handler for a spherical lens model that implements the Brown-Conrady polynomial model
C++ Source:
Plugin: CameraCalibrationCore
Module: CameraCalibrationCore
File: SphericalLensDistortionModelHandler.h
Editor Properties: (see get_editor_property/set_editor_property)
current_state
(LensDistortionState): [Read-Write] Current State: Current state as set by the most recent call to Update()display_name
(str): [Read-Only] Display Name: Display name, used to identify handler in-editor details panelsdistortion_post_process_mid
(MaterialInstanceDynamic): [Read-Only] Distortion Post Process MID: Dynamically created post-process material instance for the currently specified lens modellens_model_class
(type(Class)): [Read-Only] Lens Model Class: Lens Model describing how to interpret the distortion parametersoverscan_factor
(float): [Read-Only] Overscan Factor: Computed overscan factor needed to scale the camera’s FOV (read-only)