unreal.StackBoxSlot
¶
- class unreal.StackBoxSlot(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
PanelSlot
The Slot for the UStackBox, contains the widget that is flowed vertically or horizontally.
C++ Source:
Module: UMG
File: StackBoxSlot.h
Editor Properties: (see get_editor_property/set_editor_property)
horizontal_alignment
(HorizontalAlignment): [Read-Write] Horizontal Alignment: The alignment of the object horizontally.padding
(Margin): [Read-Write] Padding: The padding area between the slot and the content it contains.size
(SlateChildSize): [Read-Write] Size: How much space this slot should occupy in the direction of the panel.vertical_alignment
(VerticalAlignment): [Read-Write] Vertical Alignment: The alignment of the object vertically.
- property horizontal_alignment: HorizontalAlignment¶
[Read-Write] Horizontal Alignment: The alignment of the object horizontally.
- Type:
- property padding: Margin¶
[Read-Write] Padding: The padding area between the slot and the content it contains.
- Type:
(Margin)
- property size: SlateChildSize¶
[Read-Write] Size: How much space this slot should occupy in the direction of the panel.
- Type:
- property vertical_alignment: VerticalAlignment¶
[Read-Write] Vertical Alignment: The alignment of the object vertically.
- Type: