unreal.SubobjectEditorMenuContext

class unreal.SubobjectEditorMenuContext(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Subobject Editor Menu Context

C++ Source:

  • Module: SubobjectEditor

  • File: SubobjectEditorMenuContext.h

get_selected_objects() Array[Object]

Get Selected Objects

Return type:

Array[Object]