unreal.TakeRecorderLiveLinkSource

class unreal.TakeRecorderLiveLinkSource(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: TakeRecorderSource

A recording source that records LiveLink

C++ Source:

  • Plugin: LiveLink

  • Module: LiveLinkSequencer

  • File: TakeRecorderLiveLinkSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • discard_samples_before_start (bool): [Read-Write] Discard Samples Before Start: If true discard livelink samples with timecode that occurs before the start of recording

  • enabled (bool): [Read-Write] Enabled: True if this source is cued for recording or not

  • reduce_keys (bool): [Read-Write] Reduce Keys: Whether to perform key-reduction algorithms as part of the recording

  • save_subject_settings (bool): [Read-Write] Save Subject Settings: Whether we should save subject settings in the the live link section. If not, we’ll create one with subject information with no settings

  • subject_name (Name): [Read-Write] Subject Name: Name of the subject to record

  • take_number (int32): [Read-Write] Take Number

  • track_tint (Color): [Read-Write] Track Tint

  • use_source_timecode (bool): [Read-Write] Use Source Timecode: If true we use timecode even if not synchronized, else we use world time

property discard_samples_before_start: bool

[Read-Write] Discard Samples Before Start: If true discard livelink samples with timecode that occurs before the start of recording

Type:

(bool)

property reduce_keys: bool

[Read-Write] Reduce Keys: Whether to perform key-reduction algorithms as part of the recording

Type:

(bool)

property save_subject_settings: bool

[Read-Write] Save Subject Settings: Whether we should save subject settings in the the live link section. If not, we’ll create one with subject information with no settings

Type:

(bool)

property subject_name: Name

[Read-Write] Subject Name: Name of the subject to record

Type:

(Name)

property use_source_timecode: bool

[Read-Write] Use Source Timecode: If true we use timecode even if not synchronized, else we use world time

Type:

(bool)