unreal.TakeRecorderMicrophoneAudioSourceSettings

class unreal.TakeRecorderMicrophoneAudioSourceSettings(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: TakeRecorderSource

A recording source that records microphone audio

C++ Source:

  • Plugin: Takes

  • Module: TakeRecorderSources

  • File: TakeRecorderMicrophoneAudioSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audio_sub_directory (str): [Read-Write] Audio Sub Directory: The name of the subdirectory audio will be placed in. Leave this empty to place into the same directory as the sequence base path

  • audio_track_name (Text): [Read-Write] Audio Track Name: Name of the recorded audio track name

  • enabled (bool): [Read-Write] Enabled: True if this source is cued for recording or not

  • take_number (int32): [Read-Write] Take Number

  • track_tint (Color): [Read-Write] Track Tint

property audio_sub_directory: str

[Read-Write] Audio Sub Directory: The name of the subdirectory audio will be placed in. Leave this empty to place into the same directory as the sequence base path

Type:

(str)

property audio_track_name: Text

[Read-Write] Audio Track Name: Name of the recorded audio track name

Type:

(Text)