unreal.TemplateSequencePlayer

class unreal.TemplateSequencePlayer(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: MovieSceneSequencePlayer

Template Sequence Player

C++ Source:

  • Plugin: TemplateSequence

  • Module: TemplateSequence

  • File: TemplateSequencePlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_finished (OnMovieSceneSequencePlayerEvent): [Read-Write] On Finished: Event triggered when the level sequence player finishes naturally (without explicitly calling stop)

  • on_pause (OnMovieSceneSequencePlayerEvent): [Read-Write] On Pause: Event triggered when the level sequence player is paused

  • on_play (OnMovieSceneSequencePlayerEvent): [Read-Write] On Play: Event triggered when the level sequence player is played

  • on_play_reverse (OnMovieSceneSequencePlayerEvent): [Read-Write] On Play Reverse: Event triggered when the level sequence player is played in reverse

  • on_stop (OnMovieSceneSequencePlayerEvent): [Read-Write] On Stop: Event triggered when the level sequence player is stopped

classmethod create_template_sequence_player(world_context_object, template_sequence, settings) -> (TemplateSequencePlayer, out_actor=TemplateSequenceActor)

Create Template Sequence Player

Parameters:
Returns:

out_actor (TemplateSequenceActor):

Return type:

TemplateSequenceActor