unreal.TextBlock
¶
- class unreal.TextBlock(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
TextLayoutWidget
A simple static text widget.
No Children
Text
C++ Source:
Module: UMG
File: TextBlock.h
Editor Properties: (see get_editor_property/set_editor_property)
accessible_behavior
(SlateAccessibleBehavior): [Read-Write] Accessible Behavior: Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.accessible_summary_behavior
(SlateAccessibleBehavior): [Read-Write] Accessible Summary Behavior: How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.accessible_summary_text
(Text): [Read-Write] Accessible Summary Text: When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.accessible_text
(Text): [Read-Write] Accessible Text: When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.auto_wrap_text
(bool): [Read-Write] Auto Wrap Text: True if we’re wrapping text automatically based on the computed horizontal space for this widget.can_children_be_accessible
(bool): [Read-Write] Can Children be Accessible: Whether or not children of this widget can appear as distinct accessible widgets.clipping
(WidgetClipping): [Read-Write] Clippingcolor_and_opacity
(SlateColor): [Read-Write] Color and Opacitycursor
(MouseCursor): [Read-Write] Cursorflow_direction_preference
(FlowDirectionPreference): [Read-Write] Flow Direction Preferencefont
(SlateFontInfo): [Read-Write] Fontis_enabled
(bool): [Read-Write] Is Enabledis_volatile
(bool): [Read-Write] Is Volatile: If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.justification
(TextJustify): [Read-Write] Justification: How the text should be aligned with the margin.line_height_percentage
(float): [Read-Write] Line Height Percentage: The amount to scale each lines height by.margin
(Margin): [Read-Write] Margin: The amount of blank space left around the edges of text area.min_desired_width
(float): [Read-Write] Min Desired Widthnavigation
(WidgetNavigation): [Read-Write] Navigation: The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.override_accessible_defaults
(bool): [Read-Write] Override Accessible Defaults: Override all of the default accessibility behavior and text for this widget.override_cursor
(bool): [Read-Write] Override Cursorrender_opacity
(float): [Read-Write] Render Opacityrender_transform
(WidgetTransform): [Read-Write] Render Transformrender_transform_pivot
(Vector2D): [Read-Write] Render Transform Pivotshadow_color_and_opacity
(LinearColor): [Read-Write] Shadow Color and Opacityshadow_offset
(Vector2D): [Read-Write] Shadow Offsetshaped_text_options
(ShapedTextOptions): [Read-Write] Shaped Text Options: Controls how the text within this widget should be shaped.simple_text_mode
(bool): [Read-Write] Simple Text Mode: If this is enabled, text shaping, wrapping, justification are disabled in favor of much faster text layout and measurement. This feature is only suitable for “simple” text (ie, text containing only numbers or basic ASCII) as it disables the complex text rendering support required for certain languages (such as Arabic and Thai). It is significantly faster for text that can take advantage of it (particularly if that text changes frequently), but shouldn’t be used for localized user-facing text.slot
(PanelSlot): [Read-Write] Slot: The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.strike_brush
(SlateBrush): [Read-Write] Strike Brushtext
(Text): [Read-Write] Texttext_overflow_policy
(TextOverflowPolicy): [Read-Write] Text Overflow Policytext_transform_policy
(TextTransformPolicy): [Read-Write] Text Transform Policytool_tip_text
(Text): [Read-Write] Tool Tip Texttool_tip_widget
(Widget): [Read-Only] Tool Tip Widgetvisibility
(SlateVisibility): [Read-Write] Visibilitywrap_text_at
(float): [Read-Write] Wrap Text At: Whether text wraps onto a new line when it’s length exceeds this width; if this value is zero or negative, no wrapping occurs.wrap_with_invalidation_panel
(bool): [Read-Write] Wrap with Invalidation Panel: If true, it will automatically wrap this text widget with an invalidation panelwrapping_policy
(TextWrappingPolicy): [Read-Write] Wrapping Policy: The wrapping policy to use.
- property color_and_opacity: SlateColor¶
[Read-Write] Color and Opacity
- Type:
- property font: SlateFontInfo¶
[Read-Write] Font
- Type:
- get_dynamic_font_material() MaterialInstanceDynamic ¶
Get Dynamic Font Material
- Return type:
- get_dynamic_outline_material() MaterialInstanceDynamic ¶
Get Dynamic Outline Material
- Return type:
- set_auto_wrap_text(auto_text_wrap) None ¶
Set the auto wrap for this text block.
- Parameters:
auto_text_wrap (bool) – to turn wrap on or off.
- set_color_and_opacity(color_and_opacity) None ¶
Sets the color and opacity of the text in this text block
- Parameters:
color_and_opacity (SlateColor) – The new text color and opacity
- set_font(font_info) None ¶
Dynamically set the font info for this text block
- Parameters:
font_info (SlateFontInfo) – The new font info
- set_font_material(material) None ¶
Set Font Material
- Parameters:
material (MaterialInterface) –
- set_font_outline_material(material) None ¶
Set Font Outline Material
- Parameters:
material (MaterialInterface) –
- set_min_desired_width(min_desired_width) None ¶
Set the minimum desired width for this text block
- Parameters:
min_desired_width (float) – new minimum desired width
- set_opacity(opacity) None ¶
Sets the opacity of the text in this text block
- Parameters:
opacity (float) – The new text opacity
- set_shadow_color_and_opacity(shadow_color_and_opacity) None ¶
Sets the color and opacity of the text drop shadow Note: if opacity is zero no shadow will be drawn
- Parameters:
shadow_color_and_opacity (LinearColor) – The new drop shadow color and opacity
- set_shadow_offset(shadow_offset) None ¶
Sets the offset that the text drop shadow should be drawn at
- Parameters:
shadow_offset (Vector2D) – The new offset
- set_strike_brush(strike_brush) None ¶
Dynamically set the strike brush for this text block
- Parameters:
strike_brush (SlateBrush) – The new brush to use to strike through text
- set_text(text) None ¶
Directly sets the widget text. Warning: This will wipe any binding created for the Text property!
- Parameters:
text (Text) – The text to assign to the widget
- set_text_overflow_policy(overflow_policy) None ¶
Set the text overflow policy for this text block.
- Parameters:
overflow_policy (TextOverflowPolicy) – the new text overflow policy.
- set_text_transform_policy(transform_policy) None ¶
Set the text transformation policy for this text block.
- Parameters:
transform_policy (TextTransformPolicy) – the new text transformation policy.
- property shadow_color_and_opacity: LinearColor¶
[Read-Write] Shadow Color and Opacity
- Type:
- property simple_text_mode: bool¶
[Read-Only] Simple Text Mode: If this is enabled, text shaping, wrapping, justification are disabled in favor of much faster text layout and measurement. This feature is only suitable for “simple” text (ie, text containing only numbers or basic ASCII) as it disables the complex text rendering support required for certain languages (such as Arabic and Thai). It is significantly faster for text that can take advantage of it (particularly if that text changes frequently), but shouldn’t be used for localized user-facing text.
- Type:
(bool)
- property strike_brush: SlateBrush¶
[Read-Write] Strike Brush
- Type:
- property text_overflow_policy: TextOverflowPolicy¶
[Read-Write] Text Overflow Policy
- Type:
- property text_transform_policy: TextTransformPolicy¶
[Read-Write] Text Transform Policy
- Type: