unreal.TimelineTemplate

class unreal.TimelineTemplate(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Timeline Template

C++ Source:

  • Module: Engine

  • File: TimelineTemplate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_play (bool): [Read-Write] Auto Play: If we want the timeline to auto-play

  • ignore_time_dilation (bool): [Read-Write] Ignore Time Dilation: If we want the timeline to ignore global time dilation

  • length_mode (TimelineLengthMode): [Read-Write] Length Mode: How we want the timeline to determine its own length (e.g. specified length, last keyframe)

  • loop (bool): [Read-Write] Loop: If we want the timeline to loop

  • meta_data_array (Array[BPVariableMetaDataEntry]): [Read-Write] Meta Data Array: Metadata information for this timeline

  • replicated (bool): [Read-Write] Replicated: If we want the timeline to loop

  • timeline_length (float): [Read-Write] Timeline Length: Length of this timeline

property replicated: bool

[Read-Write] Replicated: If we want the timeline to loop

Type:

(bool)