unreal.TypedElementHandleLibrary

class unreal.TypedElementHandleLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Script exposure for FScriptTypedElementHandle.

C++ Source:

  • Module: TypedElementFramework

  • File: TypedElementHandle.h

classmethod equal(lhs, rhs) bool

Are these two handles equal?

Parameters:
Return type:

bool

classmethod is_set(element_handle) bool

Has this handle been initialized to a valid element?

Parameters:

element_handle (ScriptTypedElementHandle) –

Return type:

bool

classmethod not_equal(lhs, rhs) bool

Are these two handles not equal?

Parameters:
Return type:

bool

classmethod release(element_handle) ScriptTypedElementHandle

Release this handle and set it back to an empty state.

Parameters:

element_handle (ScriptTypedElementHandle) –

Returns:

element_handle (ScriptTypedElementHandle):

Return type:

ScriptTypedElementHandle