unreal.TypedElementHandleLibrary
¶
- class unreal.TypedElementHandleLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Script exposure for FScriptTypedElementHandle.
C++ Source:
Module: TypedElementFramework
File: TypedElementHandle.h
- classmethod equal(lhs, rhs) bool ¶
Are these two handles equal?
- Parameters:
lhs (ScriptTypedElementHandle) –
rhs (ScriptTypedElementHandle) –
- Return type:
- classmethod is_set(element_handle) bool ¶
Has this handle been initialized to a valid element?
- Parameters:
element_handle (ScriptTypedElementHandle) –
- Return type:
- classmethod not_equal(lhs, rhs) bool ¶
Are these two handles not equal?
- Parameters:
lhs (ScriptTypedElementHandle) –
rhs (ScriptTypedElementHandle) –
- Return type:
- classmethod release(element_handle) ScriptTypedElementHandle ¶
Release this handle and set it back to an empty state.
- Parameters:
element_handle (ScriptTypedElementHandle) –
- Returns:
element_handle (ScriptTypedElementHandle):
- Return type: