unreal.UniformGridPanel

class unreal.UniformGridPanel(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: PanelWidget

A panel that evenly divides up available space between all of its children.

C++ Source:

  • Module: UMG

  • File: UniformGridPanel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • accessible_behavior (SlateAccessibleBehavior): [Read-Write] Accessible Behavior: Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.

  • accessible_summary_behavior (SlateAccessibleBehavior): [Read-Write] Accessible Summary Behavior: How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.

  • accessible_summary_text (Text): [Read-Write] Accessible Summary Text: When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.

  • accessible_text (Text): [Read-Write] Accessible Text: When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.

  • can_children_be_accessible (bool): [Read-Write] Can Children be Accessible: Whether or not children of this widget can appear as distinct accessible widgets.

  • clipping (WidgetClipping): [Read-Write] Clipping

  • cursor (MouseCursor): [Read-Write] Cursor

  • flow_direction_preference (FlowDirectionPreference): [Read-Write] Flow Direction Preference

  • is_enabled (bool): [Read-Write] Is Enabled

  • is_volatile (bool): [Read-Write] Is Volatile: If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.

  • min_desired_slot_height (float): [Read-Write] Min Desired Slot Height

  • min_desired_slot_width (float): [Read-Write] Min Desired Slot Width

  • navigation (WidgetNavigation): [Read-Write] Navigation: The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.

  • override_accessible_defaults (bool): [Read-Write] Override Accessible Defaults: Override all of the default accessibility behavior and text for this widget.

  • override_cursor (bool): [Read-Write] Override Cursor

  • render_opacity (float): [Read-Write] Render Opacity

  • render_transform (WidgetTransform): [Read-Write] Render Transform

  • render_transform_pivot (Vector2D): [Read-Write] Render Transform Pivot

  • slot (PanelSlot): [Read-Write] Slot: The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.

  • slot_padding (Margin): [Read-Write] Slot Padding

  • tool_tip_text (Text): [Read-Write] Tool Tip Text

  • tool_tip_widget (Widget): [Read-Only] Tool Tip Widget

  • visibility (SlateVisibility): [Read-Write] Visibility

add_child_to_uniform_grid(content, row=0, column=0) UniformGridSlot

Add Child to Uniform Grid

Parameters:
  • content (Widget) –

  • row (int32) –

  • column (int32) –

Return type:

UniformGridSlot

property min_desired_slot_height: float

[Read-Write] Min Desired Slot Height

Type:

(float)

property min_desired_slot_width: float

[Read-Write] Min Desired Slot Width

Type:

(float)

set_min_desired_slot_height(min_desired_slot_height) None

Set Min Desired Slot Height

Parameters:

min_desired_slot_height (float) –

set_min_desired_slot_width(min_desired_slot_width) None

Set Min Desired Slot Width

Parameters:

min_desired_slot_width (float) –

set_slot_padding(slot_padding) None

Set Slot Padding

Parameters:

slot_padding (Margin) –

property slot_padding: Margin

[Read-Write] Slot Padding

Type:

(Margin)