unreal.VirtualTextureBuilder

class unreal.VirtualTextureBuilder(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Container for a UVirtualTexture2D that can be built from a FVirtualTextureBuildDesc description. This has a simple BuildTexture() interface but we may want to extend in the future to support partial builds or other more blueprint driven approaches for data generation.

C++ Source:

  • Module: Engine

  • File: VirtualTextureBuilder.h

Editor Properties: (see get_editor_property/set_editor_property)

  • texture (VirtualTexture2D): [Read-Only] Texture: The UTexture object.

property texture: VirtualTexture2D

[Read-Only] Texture: The UTexture object.

Type:

(VirtualTexture2D)