class unreal.WaterBodyBrushCache(cache_render_target=None, cache_is_valid=False)

Bases: unreal.StructBase

TODO [jonathan.bard]renamethis is not a WaterBodyBrushCache, this a simple RenderTarget with a boolean to force an update on it

This is also used for caching curves…

C++ Source:

  • Plugin: Water

  • Module: WaterEditor

  • File: WaterBrushCacheContainer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cache_is_valid (bool): [Read-Write] Cache Is Valid

  • cache_render_target (TextureRenderTarget2D): [Read-Write] Cache Render Target

property cache_is_valid

[Read-Write] Cache Is Valid



property cache_render_target

[Read-Write] Cache Render Target