unreal.WrapBoxSlot
¶
- class unreal.WrapBoxSlot(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
PanelSlot
The Slot for the UWrapBox, contains the widget that is flowed vertically
C++ Source:
Module: UMG
File: WrapBoxSlot.h
Editor Properties: (see get_editor_property/set_editor_property)
fill_empty_space
(bool): [Read-Write] Fill Empty Spacefill_span_when_less_than
(float): [Read-Write] Fill Span when Less Thanforce_new_line
(bool): [Read-Write] Force New Linehorizontal_alignment
(HorizontalAlignment): [Read-Write] Horizontal Alignmentpadding
(Margin): [Read-Write] Paddingvertical_alignment
(VerticalAlignment): [Read-Write] Vertical Alignment
- property horizontal_alignment: HorizontalAlignment¶
[Read-Write] Horizontal Alignment
- Type:
- set_fill_empty_space(inb_fill_empty_space) None ¶
Set Fill Empty Space
- Parameters:
inb_fill_empty_space (bool) –
- set_fill_span_when_less_than(fill_span_when_less_than) None ¶
Set Fill Span when Less Than
- Parameters:
fill_span_when_less_than (float) –
- set_horizontal_alignment(horizontal_alignment) None ¶
Set Horizontal Alignment
- Parameters:
horizontal_alignment (HorizontalAlignment) –
- set_vertical_alignment(vertical_alignment) None ¶
Set Vertical Alignment
- Parameters:
vertical_alignment (VerticalAlignment) –
- property vertical_alignment: VerticalAlignment¶
[Read-Write] Vertical Alignment
- Type: