unreal.ControlRig_OnControlSelectedBP
¶
- class unreal.ControlRig_OnControlSelectedBP(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
To support Blueprints/scripting, we need a different delegate type (a ‘Dynamic’ delegate) which supports looser style UFunction binding (using names).
- Parameters:
rig (ControlRig) –
control (RigControlElement) –
selected (bool) –
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRig.h