unreal.DisplayClusterConfigurationICVFX_CameraRenderSettings
¶
- class unreal.DisplayClusterConfigurationICVFX_CameraRenderSettings(custom_frame_size: DisplayClusterConfigurationICVFX_CustomSize = Ellipsis, render_order: int = 0, use_camera_component_postprocess: bool = False, replace: DisplayClusterConfigurationPostRender_Override = Ellipsis, media: DisplayClusterConfigurationMediaICVFX = Ellipsis, generate_mips: DisplayClusterConfigurationPostRender_GenerateMips = Ellipsis, advanced_render_settings: DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings = Ellipsis)¶
Bases:
StructBase
Display Cluster Configuration ICVFX Camera Render Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
advanced_render_settings
(DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings): [Read-Write] Advanced render settingscustom_frame_size
(DisplayClusterConfigurationICVFX_CustomSize): [Read-Write] Define custom inner camera viewport sizegenerate_mips
(DisplayClusterConfigurationPostRender_GenerateMips): [Read-Write] Mipmapping can help avoid visual artifacts when the inner frustum is rendered at a lower resolution than specified in the configuration and is smaller on screen than the available pixels on the display device.media
(DisplayClusterConfigurationMediaICVFX): [Read-Write] Media settingsrender_order
(int32): [Read-Write] Camera render order, bigger value is overreplace
(DisplayClusterConfigurationPostRender_Override): [Read-Write] Replace viewport render from source textureuse_camera_component_postprocess
(bool): [Read-Write] Use postprocess settings from camera component
- property advanced_render_settings: DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings¶
[Read-Write] Advanced render settings
- property custom_frame_size: DisplayClusterConfigurationICVFX_CustomSize¶
[Read-Write] Define custom inner camera viewport size
- property generate_mips: DisplayClusterConfigurationPostRender_GenerateMips¶
[Read-Write] Mipmapping can help avoid visual artifacts when the inner frustum is rendered at a lower resolution than specified in the configuration and is smaller on screen than the available pixels on the display device.
- property media: DisplayClusterConfigurationMediaICVFX¶
[Read-Write] Media settings
- property replace: DisplayClusterConfigurationPostRender_Override¶
[Read-Write] Replace viewport render from source texture