unreal.MoviePipelineDebugSettings
¶
- class unreal.MoviePipelineDebugSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MoviePipelineSetting
Movie Pipeline Debug Settings
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MoviePipelineDebugSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
capture_frame
(int32): [Read-Write] Used when capturing rendering information with RenderDoc. In Display Rate frames.capture_frames_with_render_doc
(bool): [Read-Write] If true, automatically trigger RenderDoc to capture rendering information for frames from CaptureStartFrame to CaptureEndFrame, inclusivecapture_unreal_insights_trace
(bool): [Read-Write] If true, automatically capture an Unreal Insights trace file for the duration of the render.write_all_samples
(bool): [Read-Write] If true, we will write all samples that get generated to disk individually. This can be useful for debugging or if you need to accumulate render passes differently than provided.
- property capture_frame: int¶
[Read-Write] Used when capturing rendering information with RenderDoc. In Display Rate frames.
- Type:
(int32)
- property capture_frames_with_render_doc: bool¶
[Read-Write] If true, automatically trigger RenderDoc to capture rendering information for frames from CaptureStartFrame to CaptureEndFrame, inclusive
- Type:
(bool)