unreal.NavAvoidanceMask
¶
- class unreal.NavAvoidanceMask(group0: bool = False, group1: bool = False, group2: bool = False, group3: bool = False, group4: bool = False, group5: bool = False, group6: bool = False, group7: bool = False, group8: bool = False, group9: bool = False, group10: bool = False, group11: bool = False, group12: bool = False, group13: bool = False, group14: bool = False, group15: bool = False, group16: bool = False, group17: bool = False, group18: bool = False, group19: bool = False, group20: bool = False, group21: bool = False, group22: bool = False, group23: bool = False, group24: bool = False, group25: bool = False, group26: bool = False, group27: bool = False, group28: bool = False, group29: bool = False, group30: bool = False, group31: bool = False)¶
Bases:
StructBase
Nav Avoidance Mask
C++ Source:
Module: Engine
File: NavigationAvoidanceTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
group0
(bool): [Read-Write]group1
(bool): [Read-Write]group10
(bool): [Read-Write]group11
(bool): [Read-Write]group12
(bool): [Read-Write]group13
(bool): [Read-Write]group14
(bool): [Read-Write]group15
(bool): [Read-Write]group16
(bool): [Read-Write]group17
(bool): [Read-Write]group18
(bool): [Read-Write]group19
(bool): [Read-Write]group2
(bool): [Read-Write]group20
(bool): [Read-Write]group21
(bool): [Read-Write]group22
(bool): [Read-Write]group23
(bool): [Read-Write]group24
(bool): [Read-Write]group25
(bool): [Read-Write]group26
(bool): [Read-Write]group27
(bool): [Read-Write]group28
(bool): [Read-Write]group29
(bool): [Read-Write]group3
(bool): [Read-Write]group30
(bool): [Read-Write]group31
(bool): [Read-Write]group4
(bool): [Read-Write]group5
(bool): [Read-Write]group6
(bool): [Read-Write]group7
(bool): [Read-Write]group8
(bool): [Read-Write]group9
(bool): [Read-Write]