unreal.NiagaraRendererMotionVectorSetting
¶
- class unreal.NiagaraRendererMotionVectorSetting¶
Bases:
EnumBase
How a given Niagara renderer should handle motion vector generation.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraCommon.h
- APPROXIMATE: NiagaraRendererMotionVectorSetting¶
Force motion vectors to be approximate for this renderer (higher performance, lower particle memory usage).
- Type:
2
- AUTO_DETECT: NiagaraRendererMotionVectorSetting¶
Determines the best method to employ when generating motion vectors (accurate vs. approximate) based on project and renderer settings
- Type:
0
- DISABLE: NiagaraRendererMotionVectorSetting¶
Do not generate motion vectors (i.e. render the object as though it is stationary).
- Type:
3
- PRECISE: NiagaraRendererMotionVectorSetting¶
Force motion vectors to be precise for this renderer.
- Type:
1