unreal.NiagaraRendererPixelCoverageMode
¶
- class unreal.NiagaraRendererPixelCoverageMode¶
Bases:
EnumBase
ENiagara Renderer Pixel Coverage Mode
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraSpriteRendererProperties.h
- AUTOMATIC: NiagaraRendererPixelCoverageMode¶
Automatically determine if we want pixel coverage enabled or disabled, based on project setting and the material used on the renderer.
- Type:
0
- DISABLED: NiagaraRendererPixelCoverageMode¶
Disable pixel coverage.
- Type:
1
- ENABLED: NiagaraRendererPixelCoverageMode¶
Enable pixel coverage with no color adjustment based on coverage.
- Type:
2
- ENABLED_A: NiagaraRendererPixelCoverageMode¶
Enable pixel coverage and adjust the Alpha channel only according to coverage.
- Type:
5
- ENABLED_RGB: NiagaraRendererPixelCoverageMode¶
Enable pixel coverage and adjust the RGB channels according to coverage.
- Type:
4
- ENABLED_RGBA: NiagaraRendererPixelCoverageMode¶
Enable pixel coverage and adjust the RGBA channels according to coverage.
- Type:
3