unreal.OculusColorSpace
¶
- class unreal.OculusColorSpace¶
Bases:
EnumBase
EOculus Color Space
C++ Source:
Plugin: OculusVR
Module: OculusHMD
File: OculusFunctionLibrary.h
- ADOBE_RGB: OculusColorSpace¶
Similar to sRGB but with deeper greens using D65 white point
- Type:
8
- P3: OculusColorSpace¶
Similar to DCI-P3. See documentation for more details on P3
- Type:
7
- QUEST: OculusColorSpace¶
Oculus Quest’s native color space is slightly different than Rift CV1
- Type:
6
- REC_2020: OculusColorSpace¶
Preferred color space for standardized color across all Oculus HMDs with D65 white point
- Type:
2
- REC_709: OculusColorSpace¶
Rec. 709 is used on Oculus Go and shares the same primary color coordinates as sRGB
- Type:
3
- RIFT_CV1: OculusColorSpace¶
Oculus Rift CV1 uses a unique color space, see documentation for more info
- Type:
4
- RIFT_S: OculusColorSpace¶
Oculus Rift S uses a unique color space, see documentation for more info
- Type:
5
- UNKNOWN: OculusColorSpace¶
The default value from GetHmdColorSpace until SetClientColorDesc is called. Only valid on PC, and will be remapped to Quest on Mobile
- Type:
0
- UNMANAGED: OculusColorSpace¶
No color correction, not recommended for production use. See documentation for more info
- Type:
1