unreal.OptimusNode
¶
- class unreal.OptimusNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Optimus Node
C++ Source:
Plugin: DeformerGraph
Module: OptimusCore
File: OptimusNode.h
- get_display_name() Text ¶
Returns the display name to use on the graphical node in the graph editor.
- Returns:
The display name to show to the user.
- Return type:
- get_graph_position() Vector2D ¶
Returns the position in the graph UI where the node is shown.
- Returns:
The coordinates of the node’s position.
- Return type:
- get_node_category() Name ¶
Returns the node class category. This is used for categorizing the node for display.
- Returns:
The node class category.
- Return type: