unreal.PCGAttributePropertySelectorBlueprintHelpers
¶
- class unreal.PCGAttributePropertySelectorBlueprintHelpers(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Helper class to allow the BP to call the custom setters and getters on FPCGAttributePropertySelector.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGAttributePropertySelector.h
- classmethod get_name(selector) Name ¶
Get Name
- Parameters:
selector (PCGAttributePropertySelector) –
- Return type:
- classmethod set_attribute_name(selector, attribute_name) PCGAttributePropertySelector or None ¶
Set Attribute Name
- Parameters:
selector (PCGAttributePropertySelector) –
attribute_name (Name) –
- Returns:
selector (PCGAttributePropertySelector):
- Return type:
PCGAttributePropertySelector or None
- classmethod set_point_property(selector, point_property) PCGAttributePropertySelector or None ¶
Set Point Property
- Parameters:
selector (PCGAttributePropertySelector) –
point_property (PCGPointProperties) –
- Returns:
selector (PCGAttributePropertySelector):
- Return type:
PCGAttributePropertySelector or None